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GLOSSARY

Stat Glossary

Every abbreviation on a DataStreak board, spelled out in plain English. Each entry says what the number measures and, where it is not obvious, which direction is good. These are the same definitions the tooltips use on the boards, so the page and the product cannot disagree.
138 stats in 13 groups. A definition describes what a number measures. It never implies that the number predicts a result.

Pitching

Use %

How often the pitcher throws this pitch, out of every pitch he throws. 30% means roughly 3 of every 10 pitches.

Speed

Average speed of the pitch in miles per hour, measured as it leaves his hand.

Rise

How many inches the pitch drops less than gravity alone would take it. A bigger number makes a fastball look like it "rises" and hitters swing under it.

Side Move

How many inches the pitch moves sideways on its way to the plate. More movement makes it harder to square up.

Miss %

How often hitters swing at this pitch and miss it completely. Higher is better for the pitcher. 30% means 3 of every 10 swings come up empty.

Stuff+

A single grade for how nasty the pitch is (speed and movement combined). 100 is exactly average, so 115 is well above average and 85 is below.

ERA

Earned run average. How many runs the pitcher gives up per 9 innings, which is a full game. Lower is better; around 4.00 is average.

WHIP

Walks and hits allowed per inning. It measures how many runners he lets on base. Lower is better; around 1.30 is average.

Strikeout %

How often the pitcher strikes out the batters he faces. Higher is better for the pitcher.

Hitting

Batting Average

Hits divided by at-bats. .300 means he gets a hit in about 3 of every 10 at-bats, which is very good.

Expected Damage

How hard and at what angle the ball was hit, turned into how much damage that contact usually causes, regardless of whether a fielder happened to catch it. Higher is better for the hitter.

Hard Hit %

How often he hits the ball at least 95 miles per hour. Hard contact falls for hits far more often.

Seen

How many of this pitch the hitter has seen in this span. A bigger number means the rest of the row is more trustworthy.

Home Runs (vs this pitch)

Home runs hit against this pitch in this span.

Barrel %

How often he hits a "barrel" - the sweet-spot mix of exit speed and launch angle that turns into a hit or a homer most of the time. Higher is better for the hitter.

Bat Speed

Average speed of the bat head at contact, in miles per hour. Faster bats do more damage; around 72 mph is average.

Chase %

How often he swings at pitches outside the strike zone. LOWER is better - chasing bad pitches is how hitters make weak outs.

Swing %

How often he swings, counting every pitch he sees. Neither high nor low is better on its own - it just says whether he is an aggressive hitter or a patient one.

2-Strike Miss %

How often he swings and misses once he has two strikes - the pitches where a miss means a strikeout. Lower is better.

Fly Ball %

How often his batted balls are fly balls. Fly balls are where home runs come from, so for a power hitter higher can be better.

Expected Damage on Contact

How hard and at what angle he hits the ball WHEN he makes contact, turned into how much damage that usually causes - ignoring whether a fielder caught it. Higher is better for the hitter.

AVG (vs this pitch)

His batting average against this exact pitch - hits divided by the at-bats decided on it (balls in play plus strikeouts on it). It counts the strikeouts, so a pitch he whiffs on reads low even if he hits it hard when he connects.

Pitches Seen

How many of this pitch he has seen across the window. A bigger number means the rest of the row is more trustworthy.

Bullpen

Bullpen Rating

A 0-10 grade for how rested and effective the bullpen is today. Higher is better - a high number means fresh, reliable arms.

ERA Rank

This bullpen's earned run average ranked against all 30 teams. #1 is the best (fewest runs allowed).

WHIP Rank

This bullpen's WHIP (runners allowed per inning) ranked against all 30 teams. #1 is the best.

Fresh

Relievers who are rested and ready - light recent workload, so they should be available and sharp today.

Tired

Relievers who've pitched enough lately that they may be less sharp or unavailable today.

Overused

Relievers with a heavy recent workload - likely unavailable, or a risk if they do pitch.

Appearances (7 days)

How many games this reliever has pitched in the last 7 days. More appearances means more fatigue.

Pitches (7 days)

How many pitches this reliever has thrown in the last 7 days, from real pitch counts. The raw workload behind his fatigue score.

Status

How rested this reliever is: FRESH (ready), TIRED (may be limited), or OVERUSED (likely unavailable).

Times Through the Order

Time Through Order

Which time through the batting order: the 1st, 2nd, or 3rd-plus time he faces the lineup. Pitchers usually get hit harder each time through.

Batters Faced

How many hitters he has faced in this split. A bigger number makes the rate next to it more trustworthy.

Hot Zone (one box of the strike zone)

AVG (per at-bat)

Batting average in this box: hits divided by the at-bats that ended on a pitch here. Same math as a box score, so about .250 is average.

AVG (per ball in play)

Hits divided by the balls he put in play from this box. It only counts the times he made contact, so it reads much higher than a box-score average - about .330 is typical.

OBP

On-base percentage in this box: how often a trip to the plate that ended here got him on base by any route, walks and hit-by-pitches included. Higher is better; about .320 is average.

SLG

Slugging in this box: total bases divided by at-bats, so a double counts twice a single. It measures how much damage he does, not just how often he hits it. About .400 is average.

ISO

Isolated power: slugging minus batting average, which takes the singles out and leaves only the extra-base damage. Higher means more power; about .140 is average.

Hits / AB

His hits and his at-bats in this box - the two raw numbers the batting average above is built from.

Hits / BIP

His hits and the balls he put in play from this box - the two raw numbers the average above is built from. Strikeouts are not in the bottom number.

Home Runs

Home runs he has hit on pitches in this box.

Extra-base hits

Doubles, triples and home runs on pitches in this box. Singles are not counted, so this is the damage half of his hits.

Runs scored

Runs that crossed the plate on trips that ended with a pitch in this box, his own included. It depends on runners already being on base, so it says less about how well he hit the ball than the other numbers here. It is not RBI - a run that scores on an error still counts.

Strikeouts

Strikeouts on pitches in this box, and the share of his trips to the plate here that ended that way. Lower is better for the hitter.

Walks

Walks he drew on trips that ended in this box, and the share of those trips that is. Higher is better for the hitter.

Hard-hit

How often the balls he put in play from this box came off the bat at 95 miles per hour or more. Hard contact falls for hits far more often, so higher is better for the hitter.

Whiff%

How often he swings at a pitch in this box and misses it completely. Lower is better for the hitter - this is the box a pitcher wants to attack.

xwOBA con

How hard and at what angle he hits pitches from this box when he does connect, turned into how much damage that contact usually causes - ignoring whether a fielder happened to catch it. Higher is better for the hitter.

Plate appearances

How many completed trips to the plate ended on a pitch in this box. A bigger number makes every rate on this card more trustworthy.

Pitches

How many pitches he has seen in this box. This is the sample behind the whole card - a small number means treat everything here as noisy.

Swings

How many of those pitches he swung at, whether he hit them or missed.

Football

Targets

How many times the quarterback threw the ball to him, whether he caught it or not. It shows how often the offense is looking his way.

Receptions

How many passes he actually caught.

Receiving Yards

Total yards he gained on the passes he caught.

Receiving Touchdowns

Touchdowns he scored by catching the ball.

Carries

How many times he ran the ball himself. It measures workload, not how well it went.

Rushing Yards

Total yards he gained running the ball.

Rushing Touchdowns

Touchdowns he scored by running the ball in.

Rush+Rec Yards

His rushing and receiving yards added together - every yard he gained with the ball in his hands, often called yards from scrimmage. It is the honest measure of a running back who is used both ways, and books price it as its own market.

Passing Yards

Total yards gained on the passes he completed.

Passing Touchdowns

Touchdowns he threw to a teammate.

Interceptions Thrown

Passes he threw that the other team caught. Lower is better - each one hands the ball over.

Pass Attempts

How many passes he threw, completed or not.

Completions

How many of his passes a teammate actually caught.

Tackles

How many times he brought a ball carrier down, on his own or with help.

Solo Tackles

Tackles he made by himself, with no teammate helping.

Tackles For Loss

Tackles made behind the line, so the play lost yards. Higher is better for the defense.

Sacks

Times he tackled the quarterback before he could throw. Half a sack means he shared it with a teammate.

Interceptions

Passes he caught that the other team meant for their own player. Higher is better for the defense.

Passes Defended

Passes he knocked away so nobody caught them.

QB Hits

Times he hit the quarterback as or just after he threw, without it counting as a sack.

Field Goals Made

Kicks through the uprights that scored 3 points.

Field Goal Attempts

How many field goals he tried, made or missed.

Longest Field Goal

The distance in yards of the longest kick he made in that game.

Extra Points Made

The 1-point kicks after a touchdown that he made.

Kicking Points

All the points he kicked in that game: 3 for every field goal, 1 for every extra point.

Punts

How many times he kicked the ball away to the other team on fourth down.

Punt Yards

Total distance of all his punts added together.

Punts Inside The 20

Punts that pinned the other team inside their own 20-yard line. Higher is better.

Longest Punt

The distance in yards of his longest punt in that game.

Season Line

Games Played

How many games he appeared in during the season.

Yards Per Carry

Average yards gained each time he ran the ball. It separates a back grinding out short gains from one breaking long runs - the same total yards can come either way.

Yards Per Catch

Average yards gained on each pass he caught. A high number means he is used deep; a low one means short, high-volume work.

Field Goal Percentage

Share of his field goal tries that went through the uprights.

Save Percentage

Share of the shots he faced that he stopped. Computed from the season totals, not averaged across games, so a short relief appearance does not count the same as a full start.

Longest Run

His single longest run of the season. It answers whether the yardage was steady or one breakaway.

Longest Catch

His single longest catch of the season. It answers whether the yardage was steady or one long play.

MLB Projected Lineup

At Bats

How many at-bats he has taken this season. It is the sample size behind the rates next to it, so a bigger number makes them more trustworthy.

Batting Average

Hits divided by at-bats this season. .300 means a hit in about 3 of every 10 at-bats, which is very good; about .245 is average.

Slugging

Total bases divided by at-bats this season, so extra-base hits count for more than singles. It measures power rather than how often he gets a hit. Higher is better; about .400 is average.

Home Runs

Home runs he has hit this season.

Runs Batted In

Runs that scored because of his at-bats this season. It depends on teammates being on base, so it says as much about his lineup spot as about him.

Stolen Bases

Stolen bases this season, then times caught, then the share he made it. 12-3 84% means 12 steals, caught 3 times, safe 84% of the time. It only shows once he has tried.

vs LHP

His batting average against left-handed pitchers this season, with the at-bats behind it. Coloured against what the LEAGUE hits off lefties: green is well above it, red well below. Under 40 at-bats it stays plain, because that is too few to call.

vs RHP

His batting average against right-handed pitchers this season, with the at-bats behind it. Coloured against what the LEAGUE hits off righties: green is well above it, red well below. Under 40 at-bats it stays plain, because that is too few to call.

vs this pitcher

How he has hit THIS pitcher over his career, and how that compares to his OWN season average: green means he has hit him better than he hits everyone, red worse. Every batter who has faced him is graded, so read the colour with the at-bats beside it: a 2-for-5 is a colour on five at-bats. The line under it is the rest of that history: hits, home runs, RBI, walks and strikeouts against him, then his on-base, slugging and OPS. Those are only shown when the official per-plate-appearance record resolved the pair.

NHL Game Dashboard

Goals per game

Goals he scored per game this season: his goal total divided by the games he played. 0.40 means about two goals every five games.

Assists per game

Assists per game this season. An assist is a pass or shot that leads to a teammate's goal, and up to two players can get one on each goal.

Points per game

Points per game this season. A point is a goal or an assist, so this counts everything he adds to the scoresheet. Around 1.00 is star level.

Shots on goal per game

Shots on goal per game this season: shots that went in or that the goalie had to stop. Shots that missed the net or were blocked do not count.

Plus/Minus

His season plus/minus: +1 each time his team scores while he is on the ice, -1 each time it gives up a goal. Power-play goals do not count either way. Higher is better, but it leans heavily on his linemates and his goalie.

NHL skater vs tonight's opponent

His goals, assists, points and shots per game in every game he has played against this team, regular season and playoffs, with the number of games in brackets. The colour compares his points per game against them to his own average from the same seasons: green is 15% or more above it, yellow is within 15%, red is 15% or more below. Under 3 games it stays plain, because that is too few to call.

Goals Against Average

Goals he allowed per 60 minutes in net this season, which is one full game. Lower is better. On the game dashboard and the Starting Goalies board 2.50 or under shows green and over 3.50 shows red (Starting Goalies waits for 3 starts before colouring it).

NHL goalie save percentage

Share of the shots on goal he stopped this season, from his season totals. .910 means he stopped 91 of every 100. Higher is better. On the game dashboard and the Starting Goalies board .920 or better shows green and under .900 shows red (Starting Goalies waits for 3 starts before colouring a season or career number).

Goalie record

His record this season as the goalie who got the decision: wins, then losses, then overtime and shootout losses. The decision goes to the goalie in net when the deciding goal is scored, so a goalie who only came on in relief often gets none.

Last starts

His most recent starts, one row per game, newest first: the date, the opponent (vs is at home, @ is away), shots on goal he faced (SA), saves (SV), goals allowed (GA), his save percentage that night, minutes in net (MIN) and the result. W is a win, L a loss and OTL an overtime or shootout loss.

NHL Starting Goalies

Saves line hit rate

Tonight's saves number for each side (over at the lowest line any book posts, under at the highest, each at the best price there), then how often his saves cleared it in his last 5 starts, last 10 and this season, as starts cleared out of starts played. Red is rarely cleared, yellow about half, green usually. Under 3 starts it stays plain. Relief appearances are left out.

Shot volume

Shots on goal per game this season: how many the opponent takes, how many his own team allows, and the league average per team per game, with the games played behind each number. More shots against means more saves to make. Empty-net shots are left out because no goalie faced them.

Goalie vs tonight's opponent

Every start he has made against this team, regular season and playoffs: how many, his average saves per start and his save percentage against them. The save percentage uses the .920 green and .900 red bands once he has 3 starts against them.

Basketball Game Dashboard

Basketball points per game

Points the player averages per game in the season shown at the top of the column. Every basket counts: 2 for a regular shot, 3 from behind the arc and 1 for each free throw.

Rebounds per game

Rebounds per game in the season shown at the top of the column. A rebound is grabbing the ball after a missed shot, at either end of the floor.

Basketball assists per game

Assists per game in the season shown at the top of the column. An assist is a pass that leads straight to a teammate's basket.

Threes made per game

Three-point shots made per game in the season shown at the top of the column. Games without one count as a zero, so it is a true per-game rate, not just the nights a three went in.

NBA and WNBA player vs tonight's opponent

Per game in every meeting on file with this team, regular season and playoffs, games in brackets: points (PTS), rebounds (REB), assists (AST), threes (3PM), steals (STL) and blocks (BLK). The colour grades points against the player's own average from the same seasons: green is 10% or more above it, yellow is within 10%, red is 10% or more below. Under 3 games it stays plain.

College basketball player vs tonight's opponent

Per game in every meeting on file with this team, games in brackets: points (PTS), rebounds (REB), assists (AST), threes (3PM), steals (STL) and blocks (BLK). The colour grades points against the player's own average from the same seasons: green is 10% or more above it, yellow is within 10%, red is 10% or more below. One meeting is enough: most college teams meet once a season.

Football Game Dashboard

Passing yards per game

Yards gained on the passes he completed, per game, over every game he played in the season shown at the top of the column.

Passing touchdowns per game

Touchdown passes he throws per game, over every game he played in the season shown at the top of the column.

Pass attempts per game

Passes he throws per game, completed or not. It measures how much the offense leans on his arm, not how well it went.

Completions per game

Passes per game that a teammate actually caught. Put it beside his attempts to see how accurate he is.

Interceptions thrown per game

Passes per game that the other team caught. Lower is better, because each one hands the ball over.

Rushing yards per game

Yards he gains per game running the ball himself, over every game he played in the season shown at the top of the column.

Rushing touchdowns per game

Touchdowns he scores per game by running the ball in.

Carries per game

How many times per game he runs the ball himself. It measures workload, not how well it went.

Receptions per game

Passes he catches per game, over every game he played in the season shown at the top of the column. A game without a catch counts as a zero.

Targets per game

Passes thrown his way per game, caught or not. It shows how often the offense looks for him. Only games we have a target count for are averaged, so dividing his receptions by it does not give his catch rate.

Receiving yards per game

Yards he gains per game on the passes he catches, over every game he played in the season shown at the top of the column.

Receiving touchdowns per game

Touchdowns he scores per game by catching the ball.

Kicking points per game

Points the kicker scores per game: 3 for each field goal he makes and 1 for each extra point. This is the number the kicking points market is graded on.

Field goals made per game

Field goals he makes per game, over every game he kicked in the season shown at the top of the column.

Field goals attempted per game

Field goals he tries per game, made or missed. It shows how often his offense stalls in range and sends him out.

Extra points made per game

Extra points he makes per game, one for each converted kick after a touchdown. It follows how often his offense scores touchdowns.

Football player vs tonight's opponent

His per-game numbers in every meeting on file with this team, playoffs included, games in brackets. The colour grades his main number against his season average: passing yards (QB), rushing yards (back), receiving yards (receiver, tight end), kicking points (kicker). Green is 20% or more above, yellow is within 20%, red is 20% or more below. One meeting is enough: most teams meet once a year.

Shared

League average

What a typical major-league player does, shown so you can tell whether this number is good or bad.
How these numbers turn into a board: read the methodology. Questions about the product: the FAQ.